GPU-based multi-slice per pass algorithm in interactive volume illumination rendering
Luo, Dening ; Lin, Yi ; Zhang, Jianwei
- Link zu diesem Datensatz
- https://d-nb.info/1245703633
- Titel
- GPU-based multi-slice per pass algorithm in interactive volume illumination rendering
- Art des Inhalts
- Teil eines Werks
- Verfassangaben
- by Dening Luo, Yi Lin, Jianwei Zhang
- Autor(en)
-
- Luo, Dening
- Lin, Yi
- Zhang, Jianwei
- Organisation(en)
-
- SpringerLink (Online service)
- Zeitliche Einordnung
- Erscheinungsdatum: 2021
- Umfang/Format
- Online-Ressource
- ISSN
20959230- DOI
- 10.1631/FITEE.2000214
- Online
- https://doi.org/10.1631/FITEE.2000214
- Sprache
- eng
- Schlagwörter
-
- (lcsh)Computer science.
- (lcsh)Computer hardware.
- (lcsh)Computer organization.
- (lcsh)Electrical engineering.
- (lcsh)Electronics.
- (lcsh)Microelectronics.
- Computer Science, general.
- Electrical Engineering.
- Computer Hardware.
- Computer Systems Organization and Communication Networks.
- Electronics and Microelectronics, Instrumentation.
- Communications Engineering, Networks.
- Frühere/spätere Titel
-
- Enthalten in: Frontiers of information technology & electronic engineering
- Enthalten in: Frontiers of information technology & electronic engineering
- Enthalten in: Frontiers of information technology & electronic engineering
- Stand
- 15.11.2021 18:03
- Im Katalog seit
- 07.03.2026