„Physical User Interface“
Suchergebnisse
226 Treffer
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The effect of narrative element incorporation on physical activity and game experience in active and sedentary virtual reality games
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Mandatory after-school use of step tracker apps improves physical activity, body composition and fitness of adolescents
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Home-based immersive virtual reality physical rehabilitation in paediatric patients for upper limb motor impairment: a feasibility study
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Ratings and experiences in using a mobile application to increase physical activity among university students: implications for future design
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Review of the trends in the use of augmented reality technology for students with disabilities when learning physical education
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Development of creativity in physical education teachers using interactive technologies: involvement and collaboration
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Factors affecting the Acceptance of Video Games as a Tool to improve students’ academic performance in Physical Education
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The Role of Physical Cues in Co-located and Remote Casework
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Interactive communication in the process of physical education: are social media contributing to the improvement of physical training performance
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Comparison of the effect of 360° versus two-dimensional virtual reality video on history taking and physical examination skills learning among undergraduate medical students: a randomized controlled trial
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Effects of physical walking on eyes-engaged target selection with ray-casting pointing in virtual reality
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How the physical appearance of companions affects females with high or low social physique anxiety: a virtual reality exercise study
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Adapting approaching proxemics of a service robot based on physical user behavior and user feedback
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Let’s Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home
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Smartphone applications for physical activity promotion from physical education
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Towards a cyber-physical system for sustainable and smart building: a use case for optimising water consumption on a SmartCampus
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Museum beyond physical walls: an exploration of virtual reality-enhanced experience in an exhibition-like space
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Sicherheitskritische Mensch-Computer-Interaktion – interaktive Technologien und Soziale Medien im Krisen- und Sicherheitsmanagement
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Digital shinrin-yoku: do nature experiences in virtual reality reduce stress and increase well-being as strongly as similar experiences in a physical forest?
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Algorithmic thinking development through physical computing activities with Arduino in STEM education