„User-Computer Interface“
Suchergebnisse
10.000+ Treffer
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Teaching computational thinking with a tangible development platform: An exploratory field study at school with Kniwwelino
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What to do and what to avoid on the use of gamified intelligent tutor system for low-income students
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Fehlertolerante Anzeigengestaltung für Augmented Reality Head-up-Displays – Bewertung und Kompensation von Registrierungsfehlern im automobilen Kontext
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Akzeptanz von Künstlicher Intelligenz – Grundlagen intelligenter KI-Assistenten und deren vertrauensvolle Nutzung
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Nutzerverhalten verstehen - Softwarenutzen optimieren – Kommunikationsanalyse bei der Softwareentwicklung
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Cognitive Computing – Theorie, Technik und Praxis
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Artificial intelligence self-efficacy: Scale development and validation
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A deep-learning-based grading system (ASAG) for reading comprehension assessment by using aphorisms as open-answer-questions
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Determining the influence of depressive mood and self-disclosure on problematic mobile app use and declined educational attainment: Insight from stressor-strain-outcome perspective
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AI in Medical Education: Global situation, effects and challenges
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Effect of augmented reality technology on learning behavior and attitudes of preschool students in science activities
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Virtual reality as a pedagogical tool: An experimental study of English learner in lower elementary grades
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A knowledge graph perspective on research status, hot spots, and frontier trends of information technology education towards promoting educational policy in China
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Digital competence in early childhood education: A systematic review
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How do L2 learners of Turkish read texts with graphics? An eye-tracking study
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Web-based feedback system and the development of reading skills
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An evaluation of game-based computer science course designs: The example of minecraftedu
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A virtual reality platform to simulate orientation and mobility training for the visually impaired
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Digital transformation shaping structural pillars for academic entrepreneurship: A framework proposal and research agenda
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Application of innovation diffusion theory to the E-learning process: higher education context