„Unity“
Suchergebnisse
3.448 Treffer
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Molecular‐Barrier‐Enhanced Aromatic Fluorophores in Cocrystals with Unity Quantum Efficiency
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Molecular‐Barrier‐Enhanced Aromatic Fluorophores in Cocrystals with Unity Quantum Efficiency
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Near‐Unity Photoluminescence Quantum Efficiency for All CsPbX 3 (X=Cl, Br, and I) Perovskite Nanocrystals: A Generic Synthesis Approach
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Near‐Unity Photoluminescence Quantum Efficiency for All CsPbX 3 (X=Cl, Br, and I) Perovskite Nanocrystals: A Generic Synthesis Approach
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Nearly Unity Quantum Yield Persistent Room‐Temperature Phosphorescence from Heavy Atom‐Free Rigid Inorganic/Organic Hybrid Frameworks
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Nearly Unity Quantum Yield Persistent Room‐Temperature Phosphorescence from Heavy Atom‐Free Rigid Inorganic/Organic Hybrid Frameworks
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A Highly Fluorescent Dinuclear Aluminium Complex with Near‐Unity Quantum Yield **
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Light/Force‐Sensitive 0D Lead‐Free Perovskites: From Highly Efficient Blue Afterglow to White Phosphorescence with Near‐Unity Quantum Efficiency
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Light/Force‐Sensitive 0D Lead‐Free Perovskites: From Highly Efficient Blue Afterglow to White Phosphorescence with Near‐Unity Quantum Efficiency
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Light‐Emitting Metal–Organic Halide 1D and 2D Structures: Near‐Unity Quantum Efficiency, Low‐Loss Optical Waveguide and Highly Polarized Emission
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Light‐Emitting Metal–Organic Halide 1D and 2D Structures: Near‐Unity Quantum Efficiency, Low‐Loss Optical Waveguide and Highly Polarized Emission
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3D-Spiele programmieren mit Unity – ganz einfach ohne Vorkenntnisse
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Einheit und Vielfalt der Wissenschaften
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The Antagonistic Unity of Copyright and Freedom of the Arts
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Stuck Between Unity and Diversity
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No unity in the United Kingdom
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Family Life Temporarily not Available – Bilateral Limits on Family Unity within the Dublin-System
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Shadergestützte Simulation von Sehbeeinträchtigungen und deren Einfluss auf das Spielerverhalten in einem Prototyp
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Vergleichende Untersuchung von Goal-Oriented Action Planning und Behavior Trees hinsichtlich ihrer Eignung für den effizienten Einsatz in dynamischen Spielumgebungen
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Vergleich von maschinellem Lernen und einem klassischen Navigationsalgorithmus : eine Untersuchung anhand eines Rennspiels in der Unity Engine