„Game Programming“
Suchergebnisse
506 Treffer
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Das kreative Volumen – wie Designer kreativen Freiraum für Rezipienten interaktiver Produkte schaffen
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Development of an application for teaching PLC and robot programming based on OPC UA
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An adaptive virtual reality game for programming education using fuzzy cognitive maps and pedagogical models
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Model Driven Visual Programming for Serious Games
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Enhancing SQL programming assessments through educational games: a gamified approach
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Combining quantitative and qualitative reasoning in concurrent multi-player games
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Increasing modularity by implementing traits in ruby with an application to game programming
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Correction to: A Primal-Dual Partial Inverse Algorithm for Constrained Monotone Inclusions: Applications to Stochastic Programming and Mean Field Games
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Corrections to: Nash Equilibrium in a Special Case of Symmetric Resource Extraction Games
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Correction to: Solving high-level Petri games
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HWPO: Hard work pays off – Das ultimative Mindset für mehr Kraft, Ausdauer und Schnelligkeit
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HWPO: Hard work pays off – Das ultimative Mindset für mehr Kraft, Ausdauer und Schnelligkeit
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Game-based Sprint retrospectives: multiple action research
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Models and Methods for Interval-Valued Cooperative Games in Economic Management
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Gamification, Digitalisierung und Industrie 4.0 – Transformation und Disruption verstehen und erfolgreich managen
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Universal Design in Video Games – Active Participation Through Accessible Play
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Linear Programming Models and Methods of Matrix Games with Payoffs of Triangular Fuzzy Numbers
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Cameron Browne: Evolutionary game design, Springer briefs in computer science series – Springer 2011, ISBN: 978-1-4471-2178-7
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Georgios N. Yannakakis and Julian Togelius: Artificial Intelligence and Games – Springer, 2018, Print ISBN: 978-3-319-63518-7, Online ISBN: 978-3-319-63519-4, https://doi.org/10.1007/978-3-319-63519-4
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Kathryn E. Merrick: Computational models of motivation for game-playing agents – Springer, 2016, 213 pp, ISBN: 978-3-319-33457-8