„interface software“
Suchergebnisse
7.504 Treffer
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Correction to: Editorial for EAIT issue 2, 2020
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Author Correction: Teachers’ narrative of learning to program in a professional development effort and the relation to the rhetoric of computational thinking
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Correction to: A framework to design vocabulary-based serious games for children with autism spectrum disorder (ASD)
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Correction to: Investigating the effects of the flipped classroom model on Omani EFL learners’ motivation level in English speaking performance
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Author Correction: A neural network solution for forecasting labor demand of drop-in peer tutoring centers with long planning horizons
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Correction to: Classroom dialogue and digital technologies: a scoping review
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Correction to: Visual analytics for collaborative human-machine confidence in human-centric active learning tasks
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The impact of stimulus modalities and language proficiency on bilingual writing production: implications for computer-assisted bilingual education
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The mediating role of critical thinking disposition in the relationship between multimodal literacy and media analysis skill: Evidence from pre-service teachers
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Navigating the nexus: unraveling the influence of changes in time, environmental patterns and psychosocial factors on students’ use of ChatGPT in learning
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Preparing graduates for digital futures: critical insights from High-Tech internships in business administration
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Embodied social agency in human-robot collaboration for promoting EFL learners’ persuasive communication and bodily-emotional awareness: A functional linguistics perspective
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Exploring teacher intention to teach AI: self-determination theory (SDT) and motivation-opportunity-ability (MOA) perspectives
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Moderators of academic performance on the use of generative artificial intelligence
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Gamification meets AI: deciphering science teachers’ adoption of gamified intelligent tutoring systems through a Dual-Theoretical lens
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Do students need to think hard? The interplay of AI and cognitive abilities in solving problems
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Developing and validating a digital test of preschool children’s computational thinking skills
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Gamifying mobile-based science education: enhancing self-regulated learning skills in middle school students
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Impact of a serious games-based adaptive learning environment on developing communication skills and motivation among autistic children
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University students’ perceptions of the impact of artificial intelligence in the business sector on their educational and professional development