„Computer Games“
Suchergebnisse
3.262 Treffer
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Gundolf S. Freyermuth: Games | Game Design | Game Studies: Eine Einführung
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Mia Consalvo: Atari to Zelda: Japan’s Video Games in Global Contexts
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Jesper Juul: A Casual Revolution. Reinventing Video Games and Their Players
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Katherine Ibister: How Games Move Us: Emotion by Design
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Riccardo Fassone: Every Game is an Island: Endings and Extremities in Video Games
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Ann-Marie Letourneur, Michael Mosel, Tim Raupach (Hg.): Retro-Games und Retro-Gaming: Nostalgie als Phänomen einer performativen Ästhetik von Computer- und Videospielkulturen
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Rachel Kowert, Thorsten Quandt (Hg.): The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Digital Games
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Jon Cogburn, Mark Silcox: Philosophy Through Video Games
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Michael Austin (Hg.): Music Video Games: Performance, Politics, and Play
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Deutsches Filminstitut – DIF e.V./Deutsches Filmmuseum, Frankfurt am Main (Hg.): Film und Games: Ein Wechselspiel
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Adam Chapman: Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice
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Braxton Soderman: Against Flow: Video Games and the Flowing Subject
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Michael Fuchs, Jeff Thoss (Hg.): Intermedia Games – Games Inter Media: Video Games and Intermediality
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Arno Görgen, Stefan Heinrich Simond (Hg.): Krankheit in digitalen Spielen: Interdisziplinäre Betrachtungen
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Christopher Bartel: Video Games, Violence, and the Ethics of Fantasy: Killing Time
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Arno Görgen, Rudolf Inderst (Hg.): Wissenschaft und Technologie in digitalen Spielen
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Martin Lorber, Felix Zimmermann (Hg.): History in Games: Contingencies of an Authentic Past
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Aaron A. Reed, John Murray, Anastasia Salter: Adventure Games: Playing the Outsider
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Sascha Pöhlmann (Hg.): Playing the Field. Video Games and American Studies
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Mark J.P. Wolf (Hg.): The Medium of the Video Games