„interface software“
Suchergebnisse
7.504 Treffer
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Correction to: Improving the effectiveness of video-based flipped classrooms with question-embedding
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Correction to: The mobile augmented reality acceptance model for teachers and future teachers
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Correction: Using a design-based research methodology to develop and study prompts integrated into GeoGebra to support mathematics learning of gifted students
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Correction to: Evolution and hotspots of peer instruction: a visualized analysis using CiteSpace
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Correction: Efficacy of augmented reality-based flashcards on learning basic Tamil words among primary learners during neo - normal period
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Correction: Industry perceptions of the competencies needed by novice software tester
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Correction: The influence of using video media on basic movement skills in kindergarten
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Correction: From unsuccessful to successful learning: profiling behavior patterns and student clusters in massive open online courses
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Correction to: The potential of an adaptive computerized dynamic assessment tutor in diagnosing and assessing learners’ listening comprehension
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Correction: Investigating the antecedents of engagement in online learning: do achievement emotions matter?
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Correction to: Development and validation of internet literacy scale for high school students
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AI-driven academic engagement in fine arts education: the chain-mediating roles of self-efficacy and achievement emotions
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Do teachers’ educational philosophies affect their digital literacy? The mediating effect of resistance to change
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Correction to: Investigation of distance education students’ experiences on content-integrated social interactions
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Correction to: Emotional contagion in collaborative virtual reality learning experiences: an eSports approach
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Retraction Note: Transformation of teacher training in a rapidly evolving digital environment
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Correction to: “Extending the Technology Acceptance Model (TAM) to Predict University Students’ Intentions to Use Metaverse-Based Learning Platforms”
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Correction to: Determinants of the perceived usefulness (PU) in the context of using gamification for classroom-based ESL teaching: a scale development study
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Retraction Note: Information society and its impact on personality development
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Retraction Note: The impact of ICT education on humanistic innovative potential